var buildings=new Array();
buildings['rd_1']='Used in the extraction of metal ore, metal mines are of primary importance to all emerging and established empires.';
buildings['rd_2']='Crystals are the main resource used to build electronic circuits and form certain alloy compounds.';
buildings['rd_3']='Produces Deuterium, a basic component of any fuel.  <br> Separates the atoms of deuterium (a heavy isotope of hydrogen) from the light hydrogen atoms from water in the planet.  <br> The further planet in a planetary system / solar (colder), increasing the efficiency of processing equipment deuterium.';
buildings['rd_4']='Eco acquire power (if stable) energy primarily from solar radiation.';
buildings['rd_52']='The Imperial Academy of the training is the highest supervisory staff your empire, including the officer corps.  <br> From its level depends on the speed of research in the academy, as well as time training staff / officers.';
buildings['rd_14']='Robotic factories provide construction robots to aid in the construction of buildings.  <br> Each level increases the speed of the upgrade of buildings.';
buildings['rd_15']='Crowning work in the field of robotics.   <br> Each subsequent level reduces by half the time of construction of buildings (with a minimum of 4 sec., A 2 sec. + Specialist),   <br> defense and security of ships (with a minimum of 2 sec., And 1 sec. + Specialist).';
buildings['rd_21']='Factories defense systems arise both on the planets and (sometimes) complex next to the lunar station.  <br> In these factories are being built all kinds: work, launchers, missiles and other defense systems.  <br> Defense systems are then installed in strategic locations.';
buildings['rd_22']='Converts the energy into the energy charges and other forms of energy that can be used where there is constant supply of high power planetary. Loads of energy, it is also widely used type of ammunition for the generation of powerful pulses firing of any land on ships and planetary defense. None of this ammunition, often necessitates the use of deuterium as a wildcard.';
buildings['rd_23']='Integrated storage of raw materials, a place of storage of excess production and extraction of mines prior to further processing.  <br> Filling up those magazines prevented further exploration, you need to control and expand their capacity.  <br> These magazines are cheap and large but not secured.';
buildings['rd_24']='Underground storage of raw materials, a place of storage of fresh mines and mining extraction, protecting the continuity of production in the shipyards and factories.  <br> Fill these magazines will need to store on the surface of planets.  <br> Underground storage facilities are well hidden and protected, but their construction is expensive.';
buildings['rd_31']='A research lab is required in order to conduct research into new technologies.';
buildings['rd_33']='Terraformer is necessary to prepare, the land available.';
buildings['rd_41']='The moon has no atmosphere, so before the occupation must be built lunar station.  <br> Lack of atmosphere is also a lack of interference by the movement of fleets of the moon.  <br> You also can not detect the movement of foreign fleets by Phalanx sensors,  <br> as in the case of scanning their own phalanx of other planets.';
buildings['rd_42']='Lack of atmosphere and disruption of the moon, this will allow Phalanx.  <br> These sensors are extremely sophisticated equipment that allows to detect the parameters of moving fleets on the basis of atmospheric disturbances on distant planets.  <br> Parameters can be calculated not only to fleets sent from the planet, but it is aimed.  <br> Phalanx is not perfect, unfortunately, can not properly analyze the parameters of the fleet stationed inadmissible mission.  <br> Scanning planetary atmospheres requires large quantities of deuterium, and the more it is expanded, the greater is the scope and opportunity to observe more distant planetary systems.';
buildings['rd_43']='Teleport is a great relay, which is able to send the fleet between galaxies without loss of time.';
buildings['rd_44']='Missile silo serves as a storage and launching of rockets and interplanetary antimissiles.  <br> Silo is located on level 2 max. 20 antimissiles (level x10).  <br> Silo with a level of 4 can fit a rocket interplanetary (x5 level units.)';
buildings['rd_106']='With this technology, you can gain more complete information about other planets, by sending spy probe.  <br> The higher the level of technology, the less need to send a probe to obtain the same information.  <br> Decrease the chance of losing their own probes, while scanning other planets or the moon.';
buildings['rd_108']='More fleets can be commanded by increasing computer capacities.  Each level of computer technology increases the maximum number of fleets by one. The level of this technology has an impact on the number of planets you can colonize.';
buildings['rd_109']='Weapons Technology streamlines battle systems.  <br> Each successive level increases the combat power of units with a 3% initial value.';
buildings['rd_110']='Shielding Technology enhances protective coating around the ships and defense systems.  <br> Each level of technology increases the efficiency of coating of 3% of the primary.';
buildings['rd_111']='Special metal alloy improves more and more properties of armor.  <br> The effectiveness of armor increases by 3% from baseline, with each subsequent level of this technology.';
buildings['rd_113']='The command of different types of energy is necessary for many new technologies.';
buildings['rd_114']='By integrating the 4th and 5th dimensions it is now possible to research a new kind of drive that is more economical and efficient.';
buildings['rd_115']='The development of this drive makes some ships faster, although Each level only increases speed by 10 % of the base value.';
buildings['rd_117']='The development of this drive makes some ships move faster.  <br> Each level increases their speed by 20% of the primary.  <br> Drive level affects the number of planets you can colonize, as well as the range among Planetary Rockets.  <br> How many systems in the range? = (Impulse Engine Level * 4) - 1';
buildings['rd_118']='Hyperspace drive warps space around a ship.   <br> The development of this drive makes some ships faster, although each level only increases speed by 30 % of the base value.';
buildings['rd_120']='Focusing light produces a beam that causes damage when it strikes an object.';
buildings['rd_121']='A deadly beam of accelerated ions.   <br> This causes enormous damage when striking an object.';
buildings['rd_122']='A further development of ion technology which accelerates high-energy Plasma, a result of super-heating Ions.   <br> This has a devastating effect when striking an object.';
buildings['rd_123']='Scientists from different planets, through the network, shortening test time.  <br> The first level network combines two of the best laboratories, train level network attached to it, the next in order of the laboratory.';
buildings['rd_124']='Ships can be equipped with a research module which allows a data back up of information collected during an expedition of unexplored regions in the universe.';
buildings['rd_125']='Firing a concentrated charge of graviton particles can create an artificial gravity field, which can destroy ships or even moons.';
buildings['rd_202']='It is turning the ship that can transport materials to other planets, but above all it can quickly provide the missing fuel and ammunition for the fleet.';
buildings['rd_203']='Heavy transport ship, you need to transfer huge amounts of raw materials.';
buildings['rd_204']='Light turning fighter, with a low cost of production. His armor, firepower and payload is small, but has impressive maneuverability.';
buildings['rd_205']='Technologically advanced fighter, has a huge cost of production. However, it has high maneuverability and can make a big threat to planetary defense of Mobile and even the mighty warships.';
buildings['rd_206']='Cruiser is a very fast ship of war, coping perfectly with the fighter class Sokar and Planetary defense is mobile.';
buildings['rd_207']='Aircraft is a dangerous ship, is well armored, has strong, high speed and cargo capacity. One aircraft carrier can carry 12 smaller and 4 larger jets, which significantly reduces fuel costs.';
buildings['rd_208']='No habitable planets in the planetary system, or abandoned after 48 hours., May be colonized or occupied by these vessels. Number of owned planets, depending on the level of computer technologies, and can reach a 10th Planet 10, the capital of your empire, and it is completely different than the other nine planets.';
buildings['rd_209']='Recyclers are the only ships able to harvest debris fields floating in a planets orbit after combat.';
buildings['rd_210']='Spy probe is a small, unmanned high-speed vessels, which provide information about alien planets and moons.';
buildings['rd_211']='The bomber was designed to effectively destroy Stationary Planetary Defense.';
buildings['rd_212']='Satellite of the sun, it`s simple crystal platforms that are high on a fixed orbit around the planet.  <br> Collect starlight / sun and transmit them to the next laser to the ground station.  <br> Because of the unlimited space, there may be a lot, but they are easily exposed to damage during the fighting fleets.';
buildings['rd_213']='The destroyer is the king of the warships.';
buildings['rd_214']='It is the only specialized unit is able to destroy the moon, but at the same be destroyed together with the accompanying fleet.  <br> Chance of destruction of the moon depends on its diameter but increases with the number of DS.  <br> Death Star shield often requires a large combat ships, rather than as a separate, synchronized fleet (with a different mission from the devastating).';
buildings['rd_215']='Battleship is a specialized and advanced technology to intercept enemy fleets.';
buildings['rd_401']='Kbot armed with ballistic missiles.';
buildings['rd_402']='Kbot armed with laser guns.';
buildings['rd_403']='Large Kbot armed with Laser Light.';
buildings['rd_404']='Powerful Desktop Laser.';
buildings['rd_405']='Ion Cannon, accelerates ions directed towards the target of attack.  <br> Destabilize these protective shell and damage the electronics of spacecraft.';
buildings['rd_406']='Plasma Turret releases energy comparable to the eruption of the sun and even beyond the power of the destroyer.';
buildings['rd_407']='Minefields drift around the planets and the moon are not too thick but hard detected.  <br> They are dangerous for small fleets of attack, with a low (cumulative) value of the protected field.';
buildings['rd_408']='Protective coating shields the planet a strong field that absorbs substantial amounts of energy attacking the fire fleet, which greatly reduces damage and helps to rebuild the planet`s defense infrastructure after the attack. Protected field strength also depends on the amount of energy supplied by a stable fusion power plant. Protective coating is able to emit a very strong field, while consuming the entire production of fusion energy power level 20 (max.).';
buildings['rd_502']='Against the Rockets intercept and destroy attacking enemy missiles Inter planetary,  <br> including attacking your planet`s moons (if it has a planet).';
buildings['rd_503']='Missile defense systems destroy the enemy.  <br> Missile Range, depends on the level held Impulse Engine.  <br> Range = (Level Drive x 4) -1.';
buildings['dispo']='Disponible';
buildings['Requires']='Requirements ';
buildings['Rest_ress']='Ressources rest ';
buildings['Rechercher']='Research';
buildings['Construire']='Upgrade ';
buildings['BuildFirstLevel']='Upgrade';
buildings['BuildNextLevel']='Level ';
buildings['completed']='Finished';
buildings['in_working']='In work';
buildings['work_todo']='In Work';
buildings['total_left_time']='Total left time';
buildings['only_one']='one';
buildings['Build_lab']='Build Lab';
buildings['NoMoreSpace']='No more casses in planet!';
buildings['InBuildQueue']='Add';
buildings['bld_usedcells']='Buildings';
buildings['bld_theyare']='Il reste';
buildings['bld_cellfree']='cases libres';
buildings['DelFromQueue']='enlever';
buildings['DelFirstQueue']='Interrompre';
buildings['continue']='Continue';
buildings['ready']='Ready';
buildings['nfo_destroy']='Disassemble';
buildings['on']='on';
buildings['attention']='Attention!';
buildings['no_laboratory']='You dont upgrade labaratory!';
buildings['need_hangar']='Attitudes yards!';
buildings['labo_on_update']='Not possible research when research lab is in work!';
buildings['nfo_name']='Name';
buildings['destroy']='Destroy';
buildings['nfo_level']='level';
buildings['nfo_range']='Sensors';
buildings['nfo_used_energy']='Power Consumption';
buildings['nfo_used_deuter']='Consumption of deuterium';
buildings['nfo_prod_energy']='Energy Production';
buildings['nfo_difference']='Difference';
buildings['nfo_prod_p_hour']='Production / hour';
buildings['nfo_needed']='Requirements';
buildings['nfo_dest_durati']='Time to recover raw material';
buildings['nfo_struct_pt']='The value of the structure of (metal + crystal)';
buildings['nfo_shielf_pt']='Basic Defense Force';
buildings['nfo_attack_pt']='Basic power attack';
buildings['nfo_rf_again']='Rapid fire against';
buildings['nfo_rf_from']='Rapid fire from';
buildings['nfo_capacity']='Load capacity';
buildings['nfo_units']='units';
buildings['nfo_base_speed']='Speed Base';
buildings['nfo_consumption']='Fuel consumption (deuterium)';
buildings['gate_start_moon']='Moon departure:';
buildings['gate_dest_moon']='Destination Moon:';
buildings['gate_use_gate']='Use teleporter';
buildings['gate_ship_sel']='Select vessels';
buildings['gate_ship_dispo']='Have';
buildings['gate_jump_btn']='Jump';
buildings['gate_jump_done']='Successful jump:';
buildings['gate_wait_dest']='Wait:';
buildings['gate_no_dest_g']='There is no teleport to the planet on which you want to send a fleet!';
buildings['gate_wait_star']='Wait:';
buildings['gate_wait_data']='Error, the lack of teleport!';
buildings['rd_12']='Obtains a stable energy of deuterium.  <br> Only a stable energy, can be used to power advanced defense systems (such as the Shelter).';
buildings['rd_51']='There`s no mineral deposits, they have to be imported, if you plan to expand Capital.  <br> No extraction of raw materials makes the defense of the Holy Empire is almost redundant and it enjoys relative peace.  <br> But, the thing ...  <br> Infrastructure is the primary buildings of the capital, essential to life for millions of people coming here from the farthest corners of your empire, because of the high quality of life here.  <br> These are huge platform with a complete and self-sufficient infrastructure of big cities.  <br> Infrastructure also includes the factory robots, which shortens the development time of the Holy Empire.';
buildings['cancel']='Cancel';
buildings['rd_20']='Shipyard is one of the key infrastructure elements of each planet.  <br> The yards are being built all kinds of spacecraft: research, transportation or crimes.';
buildings['need_hangar2']='Place plant defense systems!';
buildings['rd_53']='Department of Economics, controls and collects information about the economy in your empire.';
buildings['rd_54']='Defense Department monitors and collects information about the state of the defensive in your empire.  <br> It will also coordinate the activities of counter-intelligence.';
buildings['rd_55']='War Department, monitors and collects information from aggressive stock fleets in your empire.  <br> It will also coordinate intelligence activities.';
buildings['no_academy']='Build Academy!';
buildings['rd_56']='Department of Science, monitors and collects information about the development of research in your empire.';
buildings['rd_57']='Department of Health, inspects and collects information on health status of your empire top team.';
buildings['rd_701']='Optimizes the processes of energy generation in power stations.  <br> His knowledge, experience and continuous process control,  <br> lets get up to 15% extra energy.  <br> The optimal number of them on the planet, is the sum of power levels of the planet (Solar + Fusion).';
buildings['rd_702']='Optimizes the processes of extraction of all mines and ekstraktorach.  <br> His knowledge, experience and constant control allows processes  <br> lets get up to 10% additional material.  <br> The optimal number of them on the planet, is the sum of the levels of the planet`s mines (Metal + Crystal + deuterium).';
buildings['rd_703']='Advocate for health and reduces morbidity, often working in extreme conditions,  <br> barely educated staff and officers.  <br> May occur on planets or epidemics caused by the dangerous cosmic unknown viruses.  <br> The optimal number of them are 1 / 10 staff (10%).';
buildings['rd_704']='Raises the value of fighting, his knowledge and experience is huge.  <br> Corrects action immediately, based on the evolving situation.  <br> The optimal number of them, is 1 per fleet commander in the mission / undefended planet / moon.  <br> By their very nature are warriors, poorly tolerate the waiting time, the best feeling in the movement on board their fleets.';
buildings['rd_705']='The first officer to assist the Commander of the fleet.  <br> Raises the value of military guards, his knowledge perfectly complements the entire team commander.  <br> The optimal number of them, is 1 in fleet tactics in the mission.  <br> On planets and moons, they also play the role of counterintelligence officers.';
buildings['rd_706']='The second officer to assist the Commander of the fleet.  <br> Raises the value of armor, ensure reliability of ships and planetary factories.  <br> The optimal number of them, is 1 mechanic for a fleet of the mission,  <br> while the planets are usefully in the number representing the sum of the levels of the factories and shipyards.';
buildings['rd_708']='Explorer, researcher, scientist, best for the expeditions.  <br> Can halve the risk of the expedition, which are black holes.  <br> On the planets, supports the work of your laboratories.  <br> The optimal number of the planet, the level of the local laboratory.';
buildings['rd_707']='They are the messengers of your Departments and systematyzujących collect information.  <br> The optimal number of the planet, is the number of Departments of the Holy Empire.';
buildings['rd_151']='Learning needed for education of the highest quality personnel for your empire.  <br> From its level depends on the time training staff / officers.';
buildings['rd_152']='Learning needed for education of the highest quality personnel for your empire.  <br> From its level depends on the time training staff / officers.';
buildings['rd_153']='Learning needed for education of the highest quality personnel for your empire.  <br> From its level depends on the time training staff / officers.';
buildings['rd_154']='Learning needed for education of the highest quality personnel for your empire.  <br> From its level depends on the time training staff / officers.';
buildings['rd_155']='Learning needed for education of the highest quality personnel for your empire.  <br> From its level depends on the time training staff / officers.';
buildings['rd_156']='Learning needed for education of the highest quality personnel for your empire.  <br> From its level depends on the time training staff / officers.';
buildings['rd_157']='Learning needed for education of the highest quality personnel for your empire.  <br> From its level depends on the time training staff / officers.';
buildings['rd_158']='Learning needed for education of the highest quality personnel for your empire.  <br> From its level depends on the time training staff / officers.';
buildings['rd_159']='Studying the future';
buildings['rd_160']='Studying the future';
buildings['rd_58']='Installation similar to teleport, and Materializotor contains Dematerializator.  <br> Dematerializator is a device for tearing connections molecular and atomic bonds.  <br> Materializator a device that allows the existing atoms to produce the desired item.  <br> DeMa, spring is used to generate the entire space (within several thousand kilometers) in space other place.';
buildings['rd_59']='Building the future';
buildings['rd_60']='Building the future';
buildings['rd_709']='Mate future';
buildings['rd_710']='Mate future';

